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Improving Mutual Understanding of Development Artifacts: A Semiotics-Based Approach., , and . AMCIS, page 459. Association for Information Systems, (2007)Online Student Supervision: A Reflective Study on Lessons and Challenges., , , and . FIE, page 1-7. IEEE, (2021)Visualizing Progress Tracking for Software Teams on Large Collaborative Touch Displays., , , , , and . VL/HCC, page 1-5. IEEE, (2020)Reflections on Agile Software Development: A Conversion Master Case study., , , and . FIE, page 1-8. IEEE, (2022)Sentiment analysis of open source communities: an exploratory study., , , , , and . OpenSym, page 20:1-20:5. ACM, (2019)To See and be Seen - Perceived Ethics and Acceptability of Pervasive Augmented Reality., , , and . IEEE Access, (2024)Connected sustainability: connecting sustainability-driven, grass-roots communities through technology., , , , , and . C&T, page 161-163. ACM, (2015)Winning of Hearts and Minds: Integrating Sentiment Analytics into the Analysis of Contradictions., , , and . I3E, volume 11701 of Lecture Notes in Computer Science, page 392-403. Springer, (2019)"I Shot the Interviewer!": The Effects of In-VR Interviews on Participant Feedback and Rapport., , and . CHI, page 107:1-107:17. ACM, (2024)Test-Retest Reliability and Clinical Feasibility of a Motion-Controlled Game to Enhance the Literacy and Numeracy Skills of Young Individuals with Intellectual Disability., , , , , , , , , and . Cyberpsychology Behav. Soc. Netw., 22 (2): 111-121 (2019)