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t-stories: improving and expanding t-words., , , , and . Advances in Computer Entertainment, page 38:1-38:5. ACM, (2015)Get the picture?: evaluating interfaces through children's drawings.. CHI Extended Abstracts, page 4381-4386. ACM, (2010)Peter piper picked a peck of pickled peppers: an interface for playful language exploration., , , and . CHI Extended Abstracts, page 3127-3130. ACM, (2013)A comparative evaluation of touch and pen gestures for adult and child users., and . IDC, page 392-395. ACM, (2013)Designing a tangible interface for collaborative storytelling to access 'embodiment' and meaning making.. IDC, page 651-654. ACM, (2013)Smart toys, smart tangibles, robots and other smart things for children., , , , and . IDC (Extended Abstracts), page 38-45. ACM, (2020)Effects of different types of correctness feedback on children's performance with a mobile math app., , and . SMC, page 2844-2849. IEEE, (2017)Touch to Read: Investigating the Readers' Interaction Experience in Mediated Reading to Design Story Apps., and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 588-600. Springer, (2019)INDCOR white paper on the Design of Complexity IDNs., , , , , , , , , and 14 other author(s). CoRR, (2023)t-books: merging traditional storybooks with electronics., , , , and . IDC, page 323-326. ACM, (2012)