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Learning Audio Feedback for Estimating Amount and Flow of Granular Material., , , and . CoRL, volume 87 of Proceedings of Machine Learning Research, page 529-550. PMLR, (2018)LatentGesture: active user authentication through background touch analysis., , , and . CCHI, page 110-113. ACM, (2014)DiffImpact: Differentiable Rendering and Identification of Impact Sounds., , , , , , and . CoRL, volume 164 of Proceedings of Machine Learning Research, page 662-673. PMLR, (2021)SoundCam: A Dataset for Finding Humans Using Room Acoustics., , , , and . NeurIPS, (2023)RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools., , , , and . CoRL, volume 229 of Proceedings of Machine Learning Research, page 642-660. PMLR, (2023)Hearing Anything Anywhere., , , , , and . CVPR, page 11790-11799. IEEE, (2024)ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer., , , , , , , and . CVPR, page 10588-10598. IEEE, (2022)REALIMPACT: A Dataset of Impact Sound Fields for Real Objects., , , , , , , and . CVPR, page 1516-1525. IEEE, (2023)Quantum dot-FRET systems for imaging of neuronal action potentials., , , and . EMBC, page 855-858. IEEE, (2006)