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Composite conversation gesture synthesis using layered planning., и . Syst. Comput. Jpn., 38 (10): 58-68 (2007)Key Action Technique for Digital Storytelling., и . ICEC, том 3711 из Lecture Notes in Computer Science, стр. 36-47. Springer, (2005)Imitating the Behavior of Human Players in Action Games., , и . ICEC, том 4161 из Lecture Notes in Computer Science, стр. 332-335. Springer, (2006)A Game System for Learning Mathematics with Pacing Considering Individual Motivation and Feeling., , и . ICEC, том 10507 из Lecture Notes in Computer Science, стр. 169-176. Springer, (2017)Reorientation Method to Suppress Simulator Sickness in Home Video Game Using HMD., и . ICEC, том 10507 из Lecture Notes in Computer Science, стр. 370-374. Springer, (2017)Tourist Spot Recommendation System with Image Selection Interface., , , , и . ICEC, том 10507 из Lecture Notes in Computer Science, стр. 419-422. Springer, (2017)Baby Robot "YOTARO"., , , , , , , и . ICEC, том 6243 из Lecture Notes in Computer Science, стр. 1-8. Springer, (2010)Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array., и . ICEC, том 10507 из Lecture Notes in Computer Science, стр. 477-480. Springer, (2017)AirMeet: Communication Support System by Temporarily Sharing Personal Information for Social Gathering., , , , , и . ICEC, том 10507 из Lecture Notes in Computer Science, стр. 409-413. Springer, (2017)Real-Time Image Mosaicing from a Video Sequence., , , и . ICIP (4), стр. 133-137. IEEE, (1999)