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EngageCSEdu: Exploring inquiry learning: an EngageCSEdu author and a user discuss POGIL., , and . Inroads, 8 (3): 27-30 (2017)Repositories You Shouldn't Be Living Without., , , , , , and . SIGCSE, page 920-921. ACM, (2018)EngageCSEdu: CS1 and CS2 Materials for Engaging and Retaining Undergraduate CS Students., , and . SIGCSE, page 271. ACM, (2015)Departmental Cultures of Inclusion., , , and . SIGCSE, page 1356. ACM, (2021)Exploring the Data on Dual Pandemics: How Racism and COVID-19 Have Impacted the Computing Community., , , , and . SIGCSE, page 606-607. ACM, (2021)The NCWIT Tech Inclusion Journey: Tools to Strategically Move Your Undergraduate Computing Program Towards an Inclusive Culture., and . SIGCSE, page 463-464. ACM, (2021)Practical Methods for Broadening Participation Through Student Engagement in CS1/CS2 Courses (Abstract Only)., , , , and . SIGCSE, page 702-703. ACM, (2016)EngageCSEduProgramming assignments: identifying red flags., , and . Inroads, 11 (2): 6-7 (2020)Broadening Participation in Computing: The Critical Role of Community Colleges., , , , and . SIGCSE, page 1401. ACM, (2020)The use of online materials in undergraduate computer science classrooms: Examining factors for adopting new curriculum and instruction., and . FIE, page 1-5. IEEE Computer Society, (2016)