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Robust validation of Visual Focus of Attention using adaptive fusion of head and eye gaze patterns., , and . ICCV Workshops, page 414-421. IEEE Computer Society, (2011)A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience., , , and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 547-556. Springer, (2011)User and context adaptive neural networks for emotion recognition., , and . Neurocomputing, 71 (13-15): 2553-2562 (2008)Moving to continuous facial expression space using the MPEG-4 facial definition parameter (FDP) set., , and . Human Vision and Electronic Imaging, volume 3959 of SPIE Proceedings, page 443-450. SPIE, (2000)Mimicking adaptation processes in the human brain with neural network retraining., , , and . AIAI, volume 247 of IFIP, page 399-408. Springer, (2007)Feature Extraction and Selection for Inferring User Engagement in an HCI Environment., , and . HCI (1), volume 5610 of Lecture Notes in Computer Science, page 22-29. Springer, (2009)A Neuro-fuzzy Approach to User Attention Recognition., , and . ICANN (1), volume 5163 of Lecture Notes in Computer Science, page 927-936. Springer, (2008)Confidence-Based Fusion of Multiple Feature Cues for Facial Expression Recognition., , , , and . FUZZ-IEEE, page 207-212. IEEE, (2005)Developing an educational programming game for children with ADHD., , and . SMAP, page 1-6. IEEE, (2020)Visual Information Retrieval From Annotated Large Audiovisual Assets Based On User Profiling And Collaborative Recommendations., , , , and . ICME, IEEE Computer Society, (2001)