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About being an "influencer" or how to exploit the tool of the oppressor for our own expression.

, , , and . Conference on Designing Interactive Systems, page 934-945. ACM, (2023)

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Experience Structuring Factors Affecting Learning in Kurio Museum Guide for Families, , , , , , , and . Learning in the Synergy of Multiple Disciplines, Proceedings of the EC-TEL 2009, volume 5794 of Lecture Notes in Computer Science, Berlin/Heidelberg, Springer, (October 2009)Slow, Unaware Things Beyond Interaction., and . Funology, 2nd ed., Springer, (2018)Rules and ontologies in support of real-time ubiquitous application., , and . J. Web Semant., 3 (1): 5-22 (2005)Steampunk as design fiction., , and . CHI, page 1583-1592. ACM, (2012)Tutorial Authorship and Hybrid Designers: The Joy (and Frustration) of DIY Tutorials., , , , , , and . CHI, page 609-618. ACM, (2015)HCI interventions with nonprofit organizations: tactics for effective collaboration., , , , and . CHI Extended Abstracts, page 877-880. ACM, (2014)Deployments of the table-non-table: A Reflection on the Relation Between Theory and Things in the Practice of Design Research., , , , , , , , and . CHI, page 201. ACM, (2018)Interactions magazine., and . CHI Extended Abstracts, page 523-526. ACM, (2011)Exploring the Potential of Apple Face ID as a Drag, Queer and Trans Technology Design Tool., , , and . Conference on Designing Interactive Systems, page 1654-1667. ACM, (2021)Making sense of group interaction in an ambient intelligent environment for physical play., , , , and . TEI, page 179-186. ACM, (2008)