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Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing., , , и . VR, стр. 828-835. IEEE, (2020)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy, , , , и . Frontiers in Virtual Reality, (2021)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , и . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments, , и . Journal of Virtual Reality and Broadcasting, (января 2009)3D fixations in real and virtual scenarios, , , и . Journal of Eye Movement Research, (2007)VR-Assisted vs Video-Assisted Teacher Training., , , , , и . VR, стр. 625-626. IEEE Computer Society, (2018)The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey., , и . VS-GAMES, стр. 1-2. IEEE Computer Society, (2018)VRGait: An Immersive Virtual Reality System for Gait-Specific Neurorehabilitation and Therapy, , , и . European Congress of NeuroRehabilitation 2017: ECNR2017, Lausanne, (2017)Interaktives Motion-Capturing zur Echtzeitanimation virtueller Agenten, , и . Virtuelle und Erweiterte Realität, 5. Workshop of the GI VR & AR special interest group, стр. 25-36. Shaker Verlag, (2008)Unifikationsbasierte Sprach-Gesten Fusion für Multimodale VR/AR-Schnittstellen, , и . Virtuelle und Erweiterte Realität, 7. Workshop of the GI special interest group VR/AR, стр. 145--156. Shaker Verlag, (2010)Best paper award 🏆.