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Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes.

, , , , and . SeGAH, page 1-8. IEEE, (2023)

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Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle., , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 237-251. Springer, (2023)"I Think It's Quite Subtle, So It Doesn't Disturb Me": Employee Perceptions of Levels, Points and Badges in Corporate Training., and . IHIET (Paris), volume 319 of Lecture Notes in Networks and Systems, page 44-52. Springer, (2021)The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment., , , , and . SeGAH, page 1-7. IEEE, (2023)A Practical View of Gamifying Information Systems for the Future., , and . Int. J. Gaming Comput. Mediat. Simulations, 13 (4): 1-13 (2021)Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform., , , , , and . GamiFIN, volume 3147 of CEUR Workshop Proceedings, page 105-114. CEUR-WS.org, (2022)The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect., , , and . MindTrek, page 25-34. ACM, (2023)Influence of Gender, Age, and Frequency of Use on Users' Attitudes on Gamified Online Learning., and . IHIET (Strasbourg), volume 1378 of Advances in Intelligent Systems and Computing, page 177-185. Springer, (2021)Considerations for Player Enjoyment and Exertion in Casual Exergames., , , and . HICSS, page 1328-1337. ScholarSpace, (2024)The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers., , , and . SeGAH, page 1-8. IEEE, (2023)Higher education students' perceptions of point-based gamification in a Learning Management System., and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 144-153. CEUR-WS.org, (2023)