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Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle.

, , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 237-251. Springer, (2023)

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Zeroth-Order Randomized Subspace Newton Methods., , and . ICASSP, page 6002-6006. IEEE, (2022)Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes., , , , and . SeGAH, page 1-8. IEEE, (2023)Effects of reactive and strategic game mechanics in motion-based games., , , and . SeGAH, page 1-8. IEEE Computer Society, (2017)Graphics Hardware Implementation of the Parameter-Less Self-organising Map., , and . IDEAL, volume 3578 of Lecture Notes in Computer Science, page 343-350. Springer, (2005)The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect., , , and . MindTrek, page 25-34. ACM, (2023)Towards a Universal Modeller of Chaotic Systems.. LION, volume 10556 of Lecture Notes in Computer Science, page 307-313. Springer, (2017)Cooling Control of Data Centers Using Linear Quadratic Regulators., , and . MED, page 406-411. IEEE, (2018)Sound source localisation through active audition., and . IROS, page 653-658. IEEE, (2005)Using knowledge engineering support for a Java documentation viewer., , and . SEKE, page 57-64. ACM, (2002)Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle., , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 237-251. Springer, (2023)