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Densely Supervised Hierarchical Policy-Value Network for Image Paragraph Generation.

, , , , and . IJCAI, page 975-981. ijcai.org, (2019)

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Towards public server MMOs., , and . NETGAMES, page 3. ACM, (2006)Dissecting the video sensing landscape., , and . NOSSDAV, page 135-140. ACM, (2005)Provisioning on-line games: a traffic analysis of a busy counter-strike server., , , and . Internet Measurement Workshop, page 151-156. ACM, (2002)The Impact of Active Queue Management on Multimedia Congestion Control., and . ICCCN, page 214-218. IEEE Computer Society, (1998)Panoptes: scalable low-power video sensor networking technologies., , , , , and . ACM Multimedia, page 562-571. ACM, (2003)TCPivo: a high-performance packet replay engine., , , , and . MoMeTools@SIGCOMM, page 57-64. ACM, (2003)Mitigating information exposure to cheaters in real-time strategy games., , , and . NOSSDAV, page 7-12. ACM, (2005)Forensix: A Robust, High-Performance Reconstruction System., , , , and . ICDCS Workshops, page 155-162. IEEE Computer Society, (2005)A geographic redirection service for on-line games., , , and . ACM Multimedia, page 227-230. ACM, (2003)On the geographic distribution of on-line game servers and players., and . NETGAMES, page 173-179. ACM, (2003)