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Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again.

, , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 172-186. Springer, (2013)

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Other publications of authors with the same name

Involving Cognitively Disabled Young People in Focused Mini SGs Design: A Case Study., , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 245-254. Springer, (2015)The Journey: A Service-Based Adaptive Serious Game on Probability., , , , , , , , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 97-106. Springer, (2014)Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard., and . USAB, volume 6389 of Lecture Notes in Computer Science, page 214-227. Springer, (2010)Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again., , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 172-186. Springer, (2013)A Smart Mobility Serious Game Concept and Business Development Study., , , , , , , , , and 1 other author(s). GALA, volume 9599 of Lecture Notes in Computer Science, page 385-392. Springer, (2015)Improving text entry performance for Spanish-speaking non-expert and impaired users., , and . CLIHC, page 182-189. ACM, (2005)Improving Cognitive Abilities and e-Inclusion in Children with Cerebral Palsy., and . USAB, volume 5889 of Lecture Notes in Computer Science, page 55-68. Springer, (2009)