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Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again.

, , , and . GALA, volume 8605 of Lecture Notes in Computer Science, page 172-186. Springer, (2013)

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Enhancing the educational value of video games., , , and . Computers in Entertainment, 7 (2): 23:1-23:18 (2009)Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds., , , and . DIMEA, volume 349 of ACM International Conference Proceeding Series, page 77-84. ACM, (2008)A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture., , , , , and . ApplePies, volume 409 of Lecture Notes in Electrical Engineering, page 191-203. Springer, (2015)Auditory Attention, Implications for Serious Game Design., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 201-209. Springer, (2018)Developing a Machine Learning Library for Microcontrollers., , , and . ApplePies, page 313-317. Springer, (2018)A task annotation model for Sandbox Serious Games., , , and . CIG, page 233-240. IEEE, (2009)Managing Big Data for Addressing Research Questions in a Collaborative Project on Automated Driving Impact Assessment., , , , , , , , , and 2 other author(s). Sensors, 20 (23): 6773 (2020)Design and implementation of an IoT system for enhancing proprioception training., , , , and . ICM, page 1-4. IEEE, (2017)An object-oriented framework for efficient design of human-computer interaction on mobile computing systems.. University of Genoa, Italy, (2003)Enabling dynamic generation of levels for RTS serious games., , , and . Entertain. Comput., 2 (2): 123-131 (2011)