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Providing ambient information as comfortable sound for reducing cognitive overload.

, , and . Advances in Computer Entertainment, page 29:1-29:5. ACM, (2015)

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Filtering visual information for reducing visual cognitive load., , and . UbiComp/ISWC Adjunct, page 33-36. ACM, (2015)Exploring Augmented Reality Interaction for Everyday Multipurpose Wearable Robots., , , and . RTCSA, page 209-216. IEEE Computer Society, (2018)Clash tanks: An investigation of virtual and augmented reality gaming experience., , , , and . ICMU, page 1-6. IEEE, (2017)Pervasive HoloMoL: A Mobile Pervasive Game with Mixed Reality Enhanced Method of Loci., , , , and . MoMM, page 141-145. ACM, (2017)Input Forager: a user-driven interaction adaptation approach for head worn displays., , , and . MUM, page 115-122. ACM, (2016)WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience., , , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 379-382. Springer, (2017)HapticSerpent: A Wearable Haptic Feedback Robot for VR., , , , , and . CHI Extended Abstracts, ACM, (2018)VRowser: A Virtual Reality Parallel Web Browser., , and . HCI (9), volume 10909 of Lecture Notes in Computer Science, page 230-244. Springer, (2018)Orochi: Investigating Requirements and Expectations for Multipurpose Daily Used Supernumerary Robotic Limbs., , , , and . AH, page 37:1-37:9. ACM, (2019)Parallel Web Browsing in Tangible Augmented Reality Environments., and . CHI Extended Abstracts, page 953-958. ACM, (2015)