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Providing ambient information as comfortable sound for reducing cognitive overload.

, , and . Advances in Computer Entertainment, page 29:1-29:5. ACM, (2015)

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WAR Bots: Combining Virtual and Augmented Realities for an Immersive and Enjoyable Gaming Experience., , , , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 379-382. Springer, (2017)A Multiagent System Architecture for Quality of Service Management in Distributed Multimedia Systems., and . SMARTNET, volume 160 of IFIP Conference Proceedings, page 121-134. Kluwer, (1999)Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City., and . iiWAS, page 546-555. ACM, (2019)Gamified navigation system: enhancing resident user experience in city exploration., and . UbiComp/ISWC Adjunct, page 180-183. ACM, (2020)Making both first-person and third-person perspectives available in real world services., , and . ISC2, page 1-4. IEEE, (2022)Collectively Sharing Human Eyes and Ears as Smart City Digital Platforms., and . ISC2, page 1-4. IEEE, (2022)Supporting Human Relationship-Building in a Daily Life Community., , and . HCI (22), volume 11587 of Lecture Notes in Computer Science, page 368-380. Springer, (2019)Are You There? A Study on Measuring Presence in Immersive Virtual Reality., and . HCI (16), volume 13317 of Lecture Notes in Computer Science, page 275-288. Springer, (2022)Digitally Enhancing Society Through Structuralism: Virtualizing Collective Human Eyesight and Hearing Capabilities as a Case Study., and . HCI (23), volume 12203 of Lecture Notes in Computer Science, page 400-414. Springer, (2020)Providing Daily Casual Information Through Eye Contact with Emotional Creatures., , and . HCI (22), volume 10922 of Lecture Notes in Computer Science, page 278-291. Springer, (2018)