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In search of metaphors for tangible user intefaces.

, and . Designing Augmented Reality Environments, page 121-129. ACM, (2000)

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Interaction techniques for using handhelds and PCs together in a clinical setting., and . NordiCHI, page 125-134. ACM, (2006)Validating WCAG versions 1.0 and 2.0 through usability testing with disabled users., and . Universal Access in the Information Society, 11 (4): 375-385 (2012)A comparison of location and token-based interaction techniques for point-of-care access to medical information., and . Pers. Ubiquitous Comput., 12 (6): 459-478 (2008)Representative Participation in a Large-Scale Health IT Project., , and . Comput. Support. Cooperative Work., 32 (3): 507-544 (September 2023)A Maker Approach to Computer Science Education: Lessons Learned from a First-Year University Course.. Make2Learn@ICEC, volume 1450 of CEUR Workshop Proceedings, page 9-14. CEUR-WS.org, (2015)Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame., , , , and . SeGAH, page 1-8. IEEE, (2019)Material Programming: A New Interaction Design Practice., , , and . Conference on Designing Interactive Systems (Companion Volume), page 149-152. ACM, (2016)Evaluating Mobile Usability: The Role of Fidelity in Full-Scale Laboratory Simulations with Mobile ICT for Hospitals., , and . HCI (1), volume 5610 of Lecture Notes in Computer Science, page 232-241. Springer, (2009)Dag Svanæs.. Interactions, 26 (4): 12-13 (2019)Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle., , , , , , , , , and 3 other author(s). Interactions, 25 (4): 34-39 (2018)