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BOF Report: International Digital Government Research., and . DG.O, Digital Government Research Center, (2003)International Collaboration., and . DG.O, Digital Government Research Center, (2004)Trust Amongst Rogues? A Hypergraph Approach for Comparing Clandestine Trust Networks in MMOGs., , , , and . ICWSM, The AAAI Press, (2011)The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games., , , , , , , and . CSE (4), page 326-331. IEEE Computer Society, (2009)The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games., , , , , , , and . CSE (4), page 122-127. IEEE Computer Society, (2009)Link Prediction Across Multiple Social Networks., , , and . ICDM Workshops, page 911-918. IEEE Computer Society, (2010)Love All, Trust a Few: Link Prediction for Trust and Psycho-social Factors in MMOs., , , and . SBP, volume 7227 of Lecture Notes in Computer Science, page 123-130. Springer, (2012)Understanding and Enabling Online Social Networks to Support Healthy Behaviors.. SBP, volume 6007 of Lecture Notes in Computer Science, page 169. Springer, (2010)Dark Gold: Statistical Properties of Clandestine Networks in Massively Multiplayer Online Games., , , , and . SocialCom/PASSAT, page 201-208. IEEE Computer Society, (2010)How do friendship and advice ties emerge? A case study of graduate student social networks., , and . ASONAM, page 578-585. IEEE, (2020)