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Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief., , , , и . VS-GAMES, стр. 1-4. IEEE, (2019)IT-Supported request management for clinical radiology: Analyzing Requirements through Contextual Interviews., , , , и . MuC, стр. 120-124. ACM, (2021)Breaking Bad Behaviours: A New Tool for Learning Classroom Management using Virtual Reality, , , , , и . Frontiers in ICT, (2016)VR-Assisted vs Video-Assisted Teacher Training, , , , , и . Proceedings of the 25th IEEE Virtual Reality conference (VR '18), стр. 625-626. IEEE, (2018)Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach., и . Frontiers Virtual Real., (2022)Develop your strengths by gaming: Towards an inventory of gamificationable skills, и . Proccedings der INFORMATIK 2013, 43. Jahrestagung der Gesellschaft für Informatik, Workshop Virtuelle Welten und Gamification, (2013)Szene Trends: Interviews mit Experten für Java und Sicherheit im Flugzeug. (2015)Does Distance Matter? Embodiment and Perception of Personalized Avatars in Relation to the Self-Observation Distance in Virtual Reality, , , , , , , и . Frontiers in Virtual Reality, (2022)Towards Virtual Audience Simulation For Speech Therapy, , , , , , и . Proceedings of the 23rd International Conference on Intelligent Virtual Agents (IVA), (2023)Evaluating scala, actors, & ontologies for intelligent realtime interactive systems., , , и . Proceedings of the 18th ACM symposium on Virtual reality software and technology, стр. 153--160. ACM, (2012)