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Unpacking Adherence and Engagement in Pervasive Health Games., , , и . CoRR, (2021)Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit., , , , , , , и . FDG, стр. 85:1-85:4. ACM, (2020)Data-Driven Game Development: Ethical Considerations., и . FDG, стр. 64:1-64:10. ACM, (2020)Seagull: A bird's-eye view of the evolution of technical games research., , , , и . Entertain. Comput., (2018)Assistive design and production in computer games: Parametric systems, data mining, visual analytics., , , и . IGIC, стр. 1-4. IEEE, (2012)The effects of ambient motion speed on player performance in video games., , и . IGIC, стр. 1-5. IEEE, (2012)Educational game design: an empirical study of the effects of narrative., , , и . FDG, стр. 34:1-34:10. ACM, (2018)Modeling Player Personality Factors from In-Game Behavior and Affective Expression., , и . ACIIW, стр. 1-8. IEEE, (2023)Modeling Individual and Team Behavior through Spatio-temporal Analysis., , , , , и . CHI PLAY, стр. 601-612. ACM, (2019)The Gang's All Here: How People Used Games to cope with COVID19 Quarantine., , и . CHI, стр. 327:1-327:12. ACM, (2021)