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Introduction: Design-Based Research: Putting a Stake in the Ground, и . The Journal of the Learning Sciences, 13 (1): pp. 1-14 (2004)Cultural framing of computer/video games. Game studies, 2 (1): 1-7 (2002)Getting Your Socks Wet: Augmented Reality Environmental Science., и . ICLS, International Society of the Learning Sciences, (2004)Open-Ended Video Games: A Model for Developing Learning for the Interactive Age. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Designing Learning Systems for an Interactive Age.. USAB, стр. 13-14. Austrian Computer Society, (2006)Mystery at the museum: a collaborative game for museum education., , , , и . CSCL, стр. 316-320. International Society of the Learning Sciences, (2005)Science Sims and Games: Best Design Practices and Fave Flops., , , , , , , , , и 6 other автор(ы). ICLS, International Society of the Learning Sciences, (2014)Gamer communities, design, and learning: panel proposal., , , , и . Sandbox@SIGGRAPH, стр. 31-33. ACM, (2008)The AIDLET Model: A Framework for Selecting Games, Simulations and Augmented Reality Environments in Mobile Learning., , , и . Int. J. Web Based Learn. Teach. Technol., 8 (4): 50-71 (2013)Educational Game Design - Prototyping with Purpose., , , , и . CSCL (2), стр. 433-434. International Society of the Learning Sciences, LuLu, Amazon, (2013)