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Reflected Reality: Augmented Reality through the Mirror.

, , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (4): 202:1-202:28 (December 2023)

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Exploring crowdsourced self-care techniques: A study on Parkinson's disease., , , , , , , , , and . Int. J. Hum. Comput. Stud., (September 2023)Benchmarking commercial emotion detection systems using realistic distortions of facial image datasets., , , , , , and . Vis. Comput., 37 (6): 1447-1466 (2021)Effect of Cognitive Abilities on Crowdsourcing Task Performance., , , , and . INTERACT (1), volume 11746 of Lecture Notes in Computer Science, page 442-464. Springer, (2019)Probing Sucrose Contents in Everyday Drinks Using Miniaturized Near-Infrared Spectroscopy Scanners., , , , , , , , , and 1 other author(s). Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (4): 136:1-136:25 (2019)Measuring the Effects of Stress on Mobile Interaction., , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (1): 24:1-24:18 (2019)CrowdCog: A Cognitive Skill based System for Heterogeneous Task Assignment and Recommendation in Crowdsourcing., , , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW2): 110:1-110:22 (2020)A Retrospective and a Look Forward: Lessons Learned From Researching Emotions In-the-Wild., , , , and . IEEE Pervasive Comput., 21 (1): 28-36 (2022)Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions., , , , , , , , , and 1 other author(s). UbiComp/ISWC Adjunct, page 226-229. ACM, (2021)Creator-centric study of digital art exhibitions on interactive public displays., , , , , and . MUM, page 37-48. ACM, (2017)Impact of Task on Attentional Tunneling in Handheld Augmented Reality., , , , and . CHI, page 193:1-193:14. ACM, (2021)