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Building Games to Learn from Their Players: Generating Hints in a Serious Game.

, , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 312-317. Springer, (2014)

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Generating Hints for Programming Problems Using Intermediate Output., , and . EDM, page 92-98. International Educational Data Mining Society (IEDMS), (2014)A comparison of two approaches for hint generation in programming tutors (abstract only)., , , and . SIGCSE, page 718-719. ACM, (2014)Evaluating Scratch Programs to Assess Computational Thinking in a Science Lesson (Abstract Only)., , and . SIGCSE, page 679. ACM, (2015)Grading by experience points: An example from computer ethics., and . FIE, page 1545-1550. IEEE Computer Society, (2013)Building Games to Learn from Their Players: Generating Hints in a Serious Game., , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 312-317. Springer, (2014)Exploring networks of problem-solving interactions., , , and . LAK, page 21-30. ACM, (2015)Making games and apps in introductory computer science (abstract only)., , , and . SIGCSE, page 739. ACM, (2014)The Inverted-lecture Model: A Case Study in Computer Architecture, and . Proceeding of the 44th ACM Technical Symposium on Computer Science Education, page 489--494. New York, NY, ACM, (2013)Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps (Abstract Only)., , and . SIGCSE, page 709. ACM, (2015)AP CS principles and the beauty and joy of computing curriculum (abstract only)., , , , , , , , , and 1 other author(s). SIGCSE, page 746. ACM, (2014)