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Multiple Line System for Visualizing and Sharing Students' Commitment on the Tablet PC., , , и . CSEDU (2), стр. 258-263. SciTePress, (2014)Effects of Perspective-Taking Through Tangible Puppetry in Microteaching Role-Play., , , , , , , и . CSCL, International Society of the Learning Sciences, (2017)EDA Sensor-based Evaluation of a Vegetation Succession Learning System., , , , , , , , и . ICST, стр. 353-357. IEEE, (2018)Accuracy evaluation of hand motion measurement using 3D range image sensor., , , , , , , , , и . ICST, стр. 1-4. IEEE, (2017)Collaborative Concept Mapping Software to Reconstruct Learning Processes., , и . ICCE, стр. 306-310. IEEE Computer Society, (2002)Improving the Usability of Manga-on-a-Tablet for Collaborative Learning., , , , , , , и . CSEDU (1), стр. 446-451. SciTePress, (2014)Diagnosable Concept Map toward Group Formation and Peer Help., , , и . CSCL, International Society of the Learning Sciences, (2011)Connecting formal and informal discourses to create yet another zone of learning., и . CSCL, стр. 627-628. International Society of the Learning Sciences, (2002)Satoyama Forest Management Learning Game for SDGs Education: Comparing the Effect of Providing Additional Information in the First Half and Latter Half of the Game., , , , , , , , , и 1 other автор(ы). CSEDU (1), стр. 347-351. SCITEPRESS, (2021)A Forestry Management Game as a Learning Support System for Increased Understanding of Vegetation Succession - Effective Environmental Education Towards a Sustainable Society., , , , , , , , и . CSEDU (1), стр. 322-327. SciTePress, (2018)