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Designing Instructions using Self-Determination Theory to Improve Motivation and Engagement for Learning Craft.

, , , , and . CHI, page 673:1-673:16. ACM, (2024)

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Hidden in Plain Sight: an Exploration of a Visual Language for Near-Eye Out-of-Focus Displays in the Peripheral View., , , , and . CHI, page 487-497. ACM, (2016)Boosting Motivation in Sports with Data-Driven Visualizations in VR., , and . AVI, page 20:1-20:5. ACM, (2024)ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR., , , and . Proc. ACM Hum. Comput. Interact., 8 (EICS): 1-24 (2024)Evaluation of AR Pattern Guidance Methods for a Surface Cleaning Task., , , , and . VRST, page 43:1-43:11. ACM, (2024)Split & Dual Screen Comparison of Classic vs Object-based Video., , , , and . ACM Multimedia, page 1035-1037. ACM, (2019)A Visual Design Space for One-Dimensional Intelligible Human-Robot Interaction Visualizations., , and . HRI (Companion), page 1067-1071. ACM, (2024)Direct Feedforward Techniques for the ViRgilites System., , , and . EICS (Companion), page 87-88. ACM, (2024)Building blocks for creating enjoyable games - A systematic literature review., , , and . Int. J. Hum. Comput. Stud., (2022)Talking Video Heads: Saving Streaming Bitrate by Adaptively Applying Object-based Video Principles to Interview-like Footage., , , , and . ACM Multimedia, page 2449-2458. ACM, (2019)Re-thinking Traceability: A Prototype to Record and Revisit the Evolution of Design Artefacts., , , , and . GROUP, page 196-208. ACM, (2018)