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Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm.

, , , , , , and . Comput. Graph. Forum, 39 (5): 93-102 (2020)

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ETH-XGaze: A Large Scale Dataset for Gaze Estimation Under Extreme Head Pose and Gaze Variation., , , , , and . ECCV (5), volume 12350 of Lecture Notes in Computer Science, page 365-381. Springer, (2020)Data-driven simulation methods in computer graphics: cloth, tissue and faces., , , and . SIGGRAPH Courses, page 12:1-12:96. ACM, (2012)Adaptive Convolutions for Structure-Aware Style Transfer., , , , and . CVPR, page 7972-7981. Computer Vision Foundation / IEEE, (2021)Shape Transformers: Topology-Independent 3D Shape Models Using Transformers., , , , and . Comput. Graph. Forum, 41 (2): 195-207 (2022)Artist-Friendly Relightable and Animatable Neural Heads., , , , , and . CoRR, (2023)Fast Dynamic Facial Wrinkles., , , and . Eurographics (Short Papers), Eurographics Association, (2024)Learning a Generalized Physical Face Model From Data., , , , , , and . ACM Trans. Graph., 43 (4): 94:1-94:14 (July 2024)Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection., , , and . Comput. Graph. Forum, (September 2024)MoRF: Morphable Radiance Fields for Multiview Neural Head Modeling., , , , and . SIGGRAPH (Conference Paper Track), page 55:1-55:9. ACM, (2022)CADS: Unleashing the Diversity of Diffusion Models through Condition-Annealed Sampling., , , , and . CoRR, (2023)