Author of the publication

Engaging Minds - How Gamified Chatbots Can Support and Motivate Learners in Digital Education.

, , , and . HICSS, page 54-63. ScholarSpace, (2024)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Gamification of Online Training and its Relation to Engagement and Problem-solving Outcomes, , , and . Academy of Management Annual Meeting (AOM), (2019)Avatar Designs are in the Eye of the Beholder – About Identifying Preferred Avatar Designs in Digital Learning, and . Annual Pre-ICIS Workshop on HCI Research in MIS (Pre-ICIS), (2018)Towards Conversational Co-Creation of Learning Content in Digital Higher Education, , and . Pre-ICIS Workshop on HCI Research in MIS, Copenhagen, Denmark, (2022)Special Issue Editorial: Adaptive and Intelligent Gamification Design, , , and . AIS Transactions on Human-Computer Interaction (THCI), 15 (2): 136-145 (2023)A Research Agenda for the Why, What, and How of Gamification Designs Results on an ECIS 2019 Panel, , , , , , , , , and 3 other author(s). Communications of the Association for Information Systems, 46 (1): 706-721 (2020)Stay with me - Conversational Churn Prevention in Digital subscription Service., and . ECIS, (2023)Level-Up your Learning - Introducing a Framework for Gamified Educational Conversational Agents., , , , and . Wirtschaftsinformatik, AISeL, (2022)Nudging Digital Learning - An Experimental Analysis of Social Nudges to Manage Self-Regulated Learning and Online Learning Success., , and . HICSS, page 34-43. ScholarSpace, (2023)StaySmart-Ansatz zum kollaborativen Kompetenzaufbau, -erhalt und -austausch, , , , and . Kompetenzentwicklung in analogen und digitalisierten Arbeitswelten. Gestaltung sozialer, organisationaler und technologischer Innovationen, (2018)Leitfaden für die Identifikation, Auswahl und Kombination von Gamification-Elementen am Beispiel des Lernkontextes, and . Chancen und Herausforderungen des digitalen Lernens - Methoden und Werkzeuge für innovative Lehr-Lern-Konzepte, Springer, Berlin, (2019)