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Theory-based approach for assessing cognitive load during time-critical resource-managing human-computer interactions: an eye-tracking study.

, , , , and . J. Multimodal User Interfaces, 17 (1): 1-19 (March 2023)

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Alessandro De Gloria: 1955 - 2023., , , , , , , , and . Int. J. Serious Games, (April 2023)Making the Transition to Text-Based Programming: The Pilot Evaluation of a Computational Thinking Intervention for Primary School Students., , , , and . WiPSCE, page 12:1-12:6. ACM, (2023)Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives., , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 157-166. Springer, (2018)Teaching primary school children about computer viruses: preliminary results of an intervention study., , , , , and . WiPSCE, page 21:1-21:2. ACM, (2020)Predicting Cognitive Load in an Emergency Simulation Based on Behavioral and Physiological Measures., , , , , , , and . ICMI, page 154-163. ACM, (2019)Exploring characteristics of students' emotions, flow and motivation in a math game competition., , and . GamiFIN, volume 2186 of CEUR Workshop Proceedings, page 20-29. CEUR-WS.org, (2018)Are Game Elements Fueling Learners' Motivation via Positive Affect?, , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 234-243. Springer, (2023)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games., , , , , , , , , and . Comput. Educ., (2016)The End is the Beginning is the End: The closed-loop learning analytics framework., , , , and . Comput. Hum. Behav., (2024)A Fun-Accuracy Trade-Off in Game-Based Learning., , , , and . GALA, volume 11385 of Lecture Notes in Computer Science, page 167-177. Springer, (2018)