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Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams., , , , и . ICRA, стр. 2931-2937. IEEE, (2000)DEEP: Dual-Space Expansion for Estimating Penetration Depth Between Convex Polytopes., , и . ICRA, стр. 921-926. IEEE, (2002)Reciprocal n-Body Collision Avoidance., , , и . ISRR, том 70 из Springer Tracts in Advanced Robotics, стр. 3-19. Springer, (2009)Dynamic group behaviors for interactive crowd simulation., , , и . Symposium on Computer Animation, стр. 139-147. Eurographics Association / ACM, (2016)SelfDeco: Self-Supervised Monocular Depth Completion in Challenging Indoor Environments., , , , , и . CoRR, (2020)Hierarchical Back-Face Computation., , , и . Rendering Techniques, стр. 235-244. Springer, (1996)Fast continuous collision detection using deforming non-penetration filters., , и . SI3D, стр. 7-13. ACM, (2010)Collision-streams: fast GPU-based collision detection for deformable models., , , и . SI3D, стр. 63-70. ACM, (2011)CoMet: Modeling Group Cohesion for Socially Compliant Robot Navigation in Crowded Scenes., , , , , и . IEEE Robotics Autom. Lett., 7 (2): 1008-1015 (2022)Redirected Walking in Static and Dynamic Scenes Using Visibility Polygons., , и . CoRR, (2021)