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A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile Phones., , , , and . CHI Extended Abstracts, ACM, (2019)Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives., , , , and . Conference on Designing Interactive Systems, page 69-81. ACM, (2017)Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children., , , , , and . CHI PLAY (Companion), page 307-314. ACM, (2016)Toward a Design Theory of Sleepy Games., , , , , , , and . CHI PLAY (Companion), page 631-638. ACM, (2019)Towards Designing Technology for Classroom Role-Play., , and . CHI PLAY, page 241-251. ACM, (2017)The IoT Codex: A Book of Programmable Stickers for Authoring and Composing Embedded Computing Applications., , and . VL/HCC, page 1-11. IEEE, (2023)Data Detectives: A Tabletop Card Game about Training Data., , , and . ITiCSE (2), page 632. ACM, (2022)Mapping Design Spaces for Audience Participation in Game Live Streaming., , , and . CHI, page 329:1-329:15. ACM, (2021)Homecoming: Exploring Returns to Long-Term Single Player Games., , , , , , and . CHI, page 116:1-116:13. ACM, (2021)