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Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.

, , , and . VR, page 73-74. IEEE Computer Society, (2012)

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Designing presence for real locomotion in immersive virtual environments: an affordance-based experiential approach.. Virtual Reality, 19 (3-4): 277-290 (2015)Evaluating a Novel P300-Based Real-Time Image Ranking BCI., , , , , and . Frontiers Comput. Sci., (2021)On the relation between the fields of Networked Music Performances, Ubiquitous Music, and Internet of Musical Things., and . Pers. Ubiquitous Comput., 27 (5): 1783-1792 (October 2023)Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces., , , and . VR, page 73-74. IEEE Computer Society, (2012)Haptification of performer's control gestures in live electronic music performance., and . Audio Mostly Conference, page 244-247. ACM, (2019)Smart Musical Instruments: Vision, Design Principles, and Future Directions.. IEEE Access, (2019)Towards Real-Time Detection of Symbolic Musical Patterns: Probabilistic vs. Deterministic Methods., , and . FRUCT, page 238-246. IEEE, (2020)C Minor: a Semantic Publish/Subscribe Broker for the Internet of Musical Things., , , and . FRUCT, page 405-415. IEEE, (2018)SoleSound: Towards a novel portable system for audio-tactile underfoot feedback., , , and . BioRob, page 193-198. IEEE, (2014)A web-based distributed system for integrating mobile music in choral performance., and . Pers. Ubiquitous Comput., 27 (5): 1829-1842 (October 2023)