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A Fast Display Method of Sky Colour Using Basis Functions., , , and . Comput. Animat. Virtual Worlds, 8 (2): 115-127 (1997)Shading Models for Point and Linear Sources., , and . ACM Trans. Graph., 4 (2): 124-146 (1985)Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation., , and . Comput. Graph. Forum, 23 (3): 539-546 (2004)Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian., , , and . Comput. Graph. Forum, 31 (2pt3): 727-734 (2012)A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps., , and . VG, volume 45 of ACM International Conference Proceeding Series, page 129-136. Eurographics Association, (2003)Glare simulation and its application to evaluation of bright lights with spectral power distribution., , , , and . SIGGRAPH Posters, page 42. ACM, (2005)Eccentric radial basis functions and the applications., , and . SIGGRAPH Talks, page 33:1. ACM, (2008)A video summarization technique of animation products according to film comic format., , , and . SIGGRAPH Posters, page 2:1. ACM, (2014)A shading model for atmospheric scattering considering luminous intensity distribution of light sources., , and . SIGGRAPH, page 303-310. ACM, (1987)Display of the earth taking into account atmospheric scattering., , , and . SIGGRAPH, page 175-182. ACM, (1993)