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Promoting Engagement in Open Collaboration Communities by Means of Gamification.

, and . HCI (27), volume 618 of Communications in Computer and Information Science, page 15-20. Springer, (2016)

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User engagement in an open collaboration community after the insertion of a game design element: An online field experiment., , , , and . AMCIS, Association for Information Systems, (2018)Agile Usability Patterns for User-Centered Design Final Stages., , and . HCI (1), volume 9731 of Lecture Notes in Computer Science, page 433-444. Springer, (2016)Promoting Engagement in Open Collaboration Communities by Means of Gamification., and . HCI (27), volume 618 of Communications in Computer and Information Science, page 15-20. Springer, (2016)Relations Between Actions Performed by Users and Their Engagement., , , and . CRIWG, volume 11001 of Lecture Notes in Computer Science, page 207-222. Springer, (2018)Improving Engagement Metrics in an Open Collaboration Community Through Notification: An Online Field Experiment., , and . HCI (12), volume 10282 of Lecture Notes in Computer Science, page 103-116. Springer, (2017)Agile Usability Patterns for UCD Early Stages., , , , and . HCI (8), volume 8517 of Lecture Notes in Computer Science, page 33-44. Springer, (2014)