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Promoting Engagement in Open Collaboration Communities by Means of Gamification.

, and . HCI (27), volume 618 of Communications in Computer and Information Science, page 15-20. Springer, (2016)

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A systematic literature review on the barriers faced by newcomers to open source software projects., , , and . Inf. Softw. Technol., (2015)The Power of Bots: Characterizing and Understanding Bots in OSS Projects., , , , , , and . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 182:1-182:19 (2018)Developers' Perceptions on Object-Oriented Design and Architectural Roles., , and . SBES, page 63-72. ACM, (2016)Leaving Behind the Software History When Transitioning to Open Source: Reasons and Implications., , and . OSS, volume 525 of IFIP Advances in Information and Communication Technology, page 50-60. Springer, (2018)Promoting Engagement in Open Collaboration Communities by Means of Gamification., and . HCI (27), volume 618 of Communications in Computer and Information Science, page 15-20. Springer, (2016)CoNCRA: A Convolutional Neural Networks Code Retrieval Approach., and . SBES, page 526-531. ACM, (2020)Connections and Influences Among Topics of Learning How to Program., , and . FIE, page 1-8. IEEE, (2019)Women's Participation in Open Source Software: A Survey of the Literature., , , , and . CoRR, (2021)I Depended on You and You Broke Me: An Empirical Study of Manifesting Breaking Changes in Client Packages., , , , and . ACM Trans. Softw. Eng. Methodol., 32 (4): 94:1-94:26 (July 2023)Assessment of collaboration in online courses., , , and . CSCL, page 494-498. International Society of the Learning Sciences, (2005)