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"I'm happy if you are happy.": a model for emotional contagion in game characters.

, , , , and . Advances in Computer Entertainment Technology, page 2. ACM, (2011)

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From Social to Prosocial Machines: A New Challenge for AI.. IUI, page 2. ACM, (2022)Persuasive Social Robot Using Reward Power over Repeated Instances of Persuasion., , , , , and . PERSUASIVE, volume 12684 of Lecture Notes in Computer Science, page 63-70. Springer, (2021)An Immersive Approach to Evaluating Role Play., , and . IVA, volume 5773 of Lecture Notes in Computer Science, page 498-499. Springer, (2009)A Learner Model Reason Maintenance System., and . ECAI, page 193-196. John Wiley and Sons, Chichester, (1994)Community Based Robot Design for Classrooms with Mixed Visual Abilities Children., , and . CHI, page 31:1-31:12. ACM, (2021)I-Sounds., , , and . ACII, volume 4738 of Lecture Notes in Computer Science, page 766-767. Springer, (2007)Let's Learn Biodiversity with a Virtual "Robot"?, , , , and . ICSR, volume 12483 of Lecture Notes in Computer Science, page 194-206. Springer, (2020)The Importance of the Person's Assertiveness in Persuasive Human-Robot Interactions., , , and . ICSR, volume 12483 of Lecture Notes in Computer Science, page 516-528. Springer, (2020)Explainable Agency by Revealing Suboptimality in Child-Robot Learning Scenarios., , , , , and . ICSR, volume 12483 of Lecture Notes in Computer Science, page 23-35. Springer, (2020)Watch and Feel: An Affective Interface in a Virtual Storytelling Environment., and . ACII, volume 3784 of Lecture Notes in Computer Science, page 915-922. Springer, (2005)