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Intelligent Tutoring Systems Examined in Social Experiments - Is the Magic Gone? A Meta-Analysis., , , и . ICALT, стр. 50-54. IEEE, (2023)Fostering Teachers-Led Open Education in Universities: Recommendations Emerging from Research., , и . ICTA, стр. 1-4. IEEE, (2019)A Smart Educational Game to Model Personality Using Learning Analytics., , , , и . ICALT, стр. 131-135. IEEE Computer Society, (2017)Web-based game development for beginners: A Hands-on Learning Experience., и . ICCE, Asia-Pacific Society for Computers in Education, (2019)A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching., , , , , , , и . Int. J. Interact. Multim. Artif. Intell., 6 (6): 215-224 (2021)Educational Gamification Based on Personality., , , и . AICCSA, стр. 1399-1405. IEEE Computer Society, (2017)An educational game for teaching computer architecture: Evaluation using learning analytics., , , и . ICTA, стр. 1-6. IEEE, (2015)Toward Modeling the Learner's Personality Using Educational Games., , , и . Int. J. Distance Educ. Technol., 15 (4): 21-38 (2017)Effects of gender and personality differences on students' perception of game design elements in educational gamification., , , , , и . Int. J. Hum. Comput. Stud., (2021)The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature., , , , , и . Interact. Learn. Environ., 32 (3): 790-812 (марта 2024)