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Let's get physical: The learning benefits of interacting in digitally augmented physical spaces., and . Comput. Educ., 43 (1-2): 137-151 (2004)From DigiQuilt to DigiTile: Adapting educational technology to a multi-touch table., and . Tabletop, page 73-80. IEEE Computer Society, (2008)Enticing people to interact with large public displays in public spaces, and . Proceedings of INTERACT' 03, Zurich, (2003)Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp., , , , , , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 336-353. Springer, (2007)Human Computer Interaction, , , , , and . Addison-Wesley, Wokingham, England, (1994)From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors., , , , , and . AUIC, volume 28 of CRPIT, page 39-48. Australian Computer Society, (2004)Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences.. UbiComp, volume 4206 of Lecture Notes in Computer Science, page 404-421. Springer, (2006)May I Interrupt? Diverging Opinions on Proactive Smart Speakers., , , , and . CUI, page 34:1-34:10. ACM, (2021)Understanding Circumstances for Desirable Proactive Behaviour of Voice Assistants: The Proactivity Dilemma., , , , , , and . CUI, page 3:1-3:14. ACM, (2022)Food and interaction design: designing for food in everyday life., , , , , , and . CHI Extended Abstracts, page 2767-2770. ACM, (2012)