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The visibility of models: using technology as a bridge between mathematics and engineering., and . nternational Journal of Mathematics Education in Science and Technology., 31 (1): 61-69 (2000)Designing a programming-based approach for modelling scientific phenomena, , and . Journal of Computer Assisted Learning, 21 (2): 143-158 (April 2005)Face-to-face and online collaboration: appreciating rules and adding complexity, , , , and . International Journal of Continuing Engineering Education and Life Long Learning, 12 (5): 521-540 (2002)Making rules in collaborative game design, and . (2004)The Technological Mediation of Mathematics and Its Learning, and . Human Development, 52 (2): 129-147 (2009)Towards a narrative-oriented framework for designing mathematical learning, and . proceedings of the 1st CSCL SIG Symposium, Lausanne, Switzerland, (2004)Technical Infrastructure: The WebReports site, , , , , , and . project report, London Knowledge Lab, (2007)The Interplay Between Fairness and Randomness in a Spatial Computer Game., , and . Int. J. Comput. Math. Learn., 13 (2): 89-110 (2008)X5Learn: A Personalised Learning Companion at the Intersection of AI and HCI., , , , , , , and . IUI Companion, page 70-74. ACM, (2021)21st Century Learning for 21st Century Skills: What Does It Mean, and How Do We Do It?. EC-TEL, volume 7563 of Lecture Notes in Computer Science, page 3-5. Springer, (2012)