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Utilizing a 3D game engine to develop a virtual design review system., и . J. Inf. Technol. Constr., (2011)Improving fraud prediction with incremental data balancing technique for massive data streams., , , и . CoRR, (2019)A Proposed Framework for Collaborative Design in a Virtual Environment., и . SCSS (2), стр. 147-152. Springer, (2008)A Proposed Treatment for Visual Field Loss caused by Traumatic Brain Injury using Interactive Visuotactile Virtual Environment., , , и . SCSS, стр. 495-498. Springer, (2009)Game Design Considerations When Using Non-touch Based Natural User Interface., и . Trans. Edutainment, (2012)Validating the Proposed Framework for Visualising Music Mood Using Visual Texture., , и . INTETAIN, том 429 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 142-160. Springer, (2021)A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors., , , , , , , и . SeGAH, стр. 1-8. IEEE Computer Society, (2017)Neuromender∷FlexiBrains., , , , , , , , и . SeGAH, стр. 1-7. IEEE Computer Society, (2017)MON: Multiple Output Neurons., , , и . ICONIP (5), том 1143 из Communications in Computer and Information Science, стр. 432-439. Springer, (2019)A Comprehensive Survey of Deep Learning for Image Captioning., , , и . ACM Comput. Surv., 51 (6): 118:1-118:36 (2019)