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Creativity in Digital Libraries and Information Retrieval Environments.

, , and . ICADL, volume 2911 of Lecture Notes in Computer Science, page 398-410. Springer, (2003)

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Strategies for designing effective psychotherapeutic gaming interventions for children and adolescents., , and . Comput. Hum. Behav., 24 (5): 2217-2235 (2008)Multi-document summarization of news articles using an event-based framework., , and . Aslib Proc., 58 (3): 197-217 (2006)An analysis of knowledge management mechanisms in healthcare portals., , and . J. Libr. Inf. Sci., 42 (1): 20-44 (2010)Social Navigation in Digital Libraries by Bookmarking., , , , , , , , and . ICADL, volume 4822 of Lecture Notes in Computer Science, page 297-306. Springer, (2007)Collective Rumor correction on the Death Hoax., , , and . PACIS, page 178. (2016)Students' Learning Experience in a Mixed Reality Environment: Drivers and Barriers., , , and . Commun. Assoc. Inf. Syst., (2022)Participatory evaluation of an educational game for social skills acquisition., , , and . Comput. Educ., (2013)Key Element-Context Model: An Approach to Efficient Web Metadata Maintenance., , , , , , , and . ECDL, volume 4675 of Lecture Notes in Computer Science, page 63-74. Springer, (2007)An Exploratory Factor Analytic Approach to Understand Design Features for Academic Learning Environments., , , and . ECDL, volume 4172 of Lecture Notes in Computer Science, page 315-328. Springer, (2006)Aesthetic Experience and Acceptance of Human Computation Games., , , and . ICADL, volume 9469 of Lecture Notes in Computer Science, page 264-273. Springer, (2015)