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Software engineering education via the use of corporate-sponsored projects: A panel discussion of the approaches, benefits, and challenges for industry-academic collaboration.

, , , , and . CSEE&T, page 346-350. IEEE, (2013)

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Computational Sophistication of Games Programmed by Children: A Model for Its Measurement., , , and . ACM Trans. Comput. Educ., 20 (2): 12:1-12:23 (2020)Middle school students using Alice: what can we learn from logging data?, , and . SIGCSE, page 507-512. ACM, (2013)The effects of pair-programming on performance in an introductory programming course., , , and . SIGCSE, page 38-42. ACM, (2002)Children learning computer science concepts via Alice game-programming., , and . SIGCSE, page 427-432. ACM, (2012)Can We Influence Students? Attitudes About Inspections? Can We Measure a Change in Attitude?, , , and . CSEE&T, page 260-267. IEEE Computer Society, (2003)Middle school girls + games programming = information technology fluency., , and . SIGITE Conference, page 301-305. ACM, (2005)Experimenting with pair programming in the classroom., , and . ITiCSE, page 60-64. ACM, (2003)Software engineering education via the use of corporate-sponsored projects: A panel discussion of the approaches, benefits, and challenges for industry-academic collaboration., , , , and . CSEE&T, page 346-350. IEEE, (2013)Pair Programming Strategies for Middle School Girls., , and . CATE, page 161-166. ACTA Press, (2004)Girls Creating Games: Challenging Existing Assumptions about Game Content., , and . DiGRA Conference, (2005)