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Middle school students using Alice: what can we learn from logging data?

, , and . SIGCSE, page 507-512. ACM, (2013)

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Who Has a Seat at the Table in CSed?: Rethinking Equity Through the Lens of Decision-making and Power in Computer Science Education Initiatives., , , , , , and . SIGCSE, page 329-330. ACM, (2020)Computing Education Pathways from High School to Community College: What Matters to Students?, , , and . RESPECT, page 1-5. IEEE, (2021)Learner-Centered Pedagogies for Equity and Inclusion in K-12 Introductory Programming., , , , and . RESPECT, page 1-2. IEEE, (2021)The Authentic Inclusion and Role of Community Colleges in National Efforts to Broaden Participation in Computing: (Abstract Only)., , , , , , and . SIGCSE, page 1065. ACM, (2018)Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator., , , , , , , and . AIIDE, page 59-65. AAAI Press, (2019)Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics., , , , and . FDG, page 227-234. ACM, (2011)How Do We Do CS on Top of Everything Else? A Coaching Cycle Approach in Elementary School., , , , and . RESPECT, page 1-2. IEEE, (2021)Becoming a Computer Scientist: Early Results of a Near-Peer and Social Justice Program with Latino/a Children., , and . ICLS, International Society of the Learning Sciences, (2014)Pair Programming Strategies for Middle School Girls., , and . CATE, page 161-166. ACTA Press, (2004)Girls Creating Games: Challenging Existing Assumptions about Game Content., , and . DiGRA Conference, (2005)