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Use of a Malleable Bougie and Curved Forceps with Videolaryngoscopy in Airway Management Training in a Cadaver Model - A Pilot Study., , , , , , , и . MMVR, том 173 из Studies in Health Technology and Informatics, стр. 537-539. IOS Press, (2012)Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?, , , и . QoMEX, стр. 1-3. IEEE, (2019)Towards the need satisfaction in gaming: A comparison of different gaming platforms., , , , и . QoMEX, стр. 1-3. IEEE, (2017)Entwicklung eines generischen Requirements Engineering Frameworks für digitale Services unter Berücksichtigung der Rolle der Vertrauenswürdigkeit.. Otto-von-Guericke University Magdeburg, Germany, (2024)Deep-BVQM: A Deep-learning Bitstream-based Video Quality Model., , , , и . ACM Multimedia, стр. 915-923. ACM, (2022)Gramene: a bird's eye view of cereal genomes., , , , , , , , , и 10 other автор(ы). Nucleic Acids Res., 34 (Database-Issue): 717-723 (2006)Evaluation of MPEG-5 part 2 (LCEVC) for live gaming video streaming applications., , , и . MHV, стр. 108-109. ACM, (2022)NR-GVQM: A No Reference Gaming Video Quality Metric., , , , и . ISM, стр. 131-134. IEEE Computer Society, (2018)Delay sensitivity classification of cloud gaming content., , , , и . MMVE@MMSys, стр. 25-30. ACM, (2020)A Comparison of Interactive and Passive Quality Assessment for Gaming Research., , и . QoMEX, стр. 1-6. IEEE, (2018)