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A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience.

, , , , , and . MMSys, page 15-25. ACM, (2020)

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Human vs. GPT-3: The challenges of extracting emotions from child responses., , , , and . QoMEX, page 1-4. IEEE, (2022)Multimodal AI-Based Summarization and Storytelling for Soccer on Social Media., , , , and . MMSys, page 485-491. ACM, (2024)Delay sensitivity classification of cloud gaming content., , , , and . MMVE@MMSys, page 25-30. ACM, (2020)AI-Based Sports Highlight Generation for Social Media., , , , , , , and . MHV, page 7-13. ACM, (2024)A Comparative Study of Interactive Environments for Investigative Interview of A Virtual Child Avatar., , , , , , , , and . ISM, page 194-201. IEEE, (2022)Soccer Game Summarization using Audio Commentary, Metadata, and Captions., , , , and . NarSUM@MM, page 13-22. ACM, (2022)Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach., , , , and . QoMEX, page 1-6. IEEE, (2020)Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games., , , , and . QoMEX, page 1-3. IEEE, (2020)A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience., , , , , and . MMSys, page 15-25. ACM, (2020)Influence of primacy, recency and peak effects on the game experience questionnaire., , and . MMVE@MMSys, page 22-27. ACM, (2019)