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AR costumes: automatically augmenting watertight costumes from a single RGB image., , , , and . VRCAI, page 4:1-4:8. ACM, (2018)Animating Sand, Mud & Snow., , and . Graphics Interface, page 125-132. Canadian Human-Computer Communications Society, (1998)Towards an Accessible Interface for Story World Building., , , , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 42-48. AAAI Press, (2015)Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Grounding Graph Theory in Embodied Concreteness with Virtual Reality., , , , and . TEI, page 2:1-2:13. ACM, (2023)A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement., , , and . AIVR, page 100-107. IEEE Computer Society, (2018)RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards., , , , and . CoRR, (2024)Story Version Control and Graphical Visualization for Collaborative Story Authoring., , , and . CVMP, page 10:1-10:10. ACM, (2017)The influence of visual salience on video consumption behavior: A survival analysis approach., , , , and . WebSci, page 41:1-41:2. ACM, (2015)Multi-reality games: an experience across the entire reality-virtuality continuum., , , , , , and . VRCAI, page 18:1-18:4. ACM, (2018)