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A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos., , , , и . QoMEX, стр. 1-6. IEEE, (2018)Towards the need satisfaction in gaming: A comparison of different gaming platforms., , , , и . QoMEX, стр. 1-3. IEEE, (2017)Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications., , , , и . QoMEX, стр. 266-269. IEEE, (2024)DEMI: Deep Video Quality Estimation Model using Perceptual Video Quality Dimensions., , , , , , и . MMSP, стр. 1-6. IEEE, (2020)Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services., , , и . QoMEX, стр. 157-162. IEEE, (2021)Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience., , , , и . ISM, стр. 114-121. IEEE Computer Society, (2018)Quality estimation models for gaming video streaming services using perceptual video quality dimensions., , , , и . MMSys, стр. 213-224. ACM, (2020)How Long is Long Enough to Induce Immersion?, , , и . QoMEX, стр. 1-6. IEEE, (2018)Quality of Experience Modeling for Cloud Gaming Services. Springer, (2022)A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity., , , , и . NETGAMES, стр. 1-6. IEEE, (2018)