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Using gamification to motivate children to complete empirical studies in lab environments.

, , , , , and . IDC, page 388-391. ACM, (2013)

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Style Translation to Create Child-like Motion., , , and . Eurographics (Posters), page 31-32. Eurographics Association, (2018)How Perceptions of Programming Differ in Children with and without Prior Experience: (Abstract Only)., , and . SIGCSE, page 1099. ACM, (2018)Tablets, tabletops, and smartphones: cross-platform comparisons of children's touchscreen interactions., , , , , and . ICMI, page 5-14. ACM, (2017)Understanding the consistency of users' pen and finger stroke gesture articulation., , and . Graphics Interface, page 87-94. Canadian Information Processing Society / ACM, (2013)Children (and adults) benefit from visual feedback during gesture interaction on mobile touchscreen devices., , , and . Int. J. Child Comput. Interact., (2015)Understanding childdefined gestures and children's mental models for touchscreen tabletop interaction., , , and . IDC, page 201-204. ACM, (2014)Is the motion of a child perceivably different from the motion of an adult?, , , , , , and . SAP, page 1. ACM, (2016)Examining the Link between Children's Cognitive Development and Touchscreen Interaction Patterns., , , , , , and . ICMI, page 635-639. ACM, (2020)Gesture Heatmaps: Understanding Gesture Performance with Colorful Visualizations., , and . ICMI, page 172-179. ACM, (2014)Investigating Contextual Notifications to Drive Self-Monitoring in mHealth Apps for Weight Maintenance., , , , , , , , , and . CHI, page 993:1-993:21. ACM, (2024)