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The effect of vibration and low-frequency audio on full-body haptic sensations.

, , and . VRST, page 194. ACM, (2015)

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The effect of vibration and low-frequency audio on full-body haptic sensations., , and . VRST, page 194. ACM, (2015)Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions., , , , and . VR, page 546-556. IEEE, (2024)The Influence of Label Design on Search Performance and Noticeability in Wide Field of View Augmented Reality Displays., , , , and . IEEE Trans. Vis. Comput. Graph., 25 (9): 2821-2837 (2019)Audio-tactile proximity feedback for enhancing 3D manipulation., , , , , , , and . VRST, page 2:1-2:10. ACM, (2018)Tactile hand motion and pose guidance for 3D interaction., , , , , , , and . VRST, page 3:1-3:10. ACM, (2018)The Effect of Narrow Field of View and Information Density on Visual Search Performance in Augmented Reality., , , , , and . VR, page 575-584. IEEE, (2019)Multilayer Haptic Feedback for Pen-Based Tablet Interaction., , , , , and . CHI, page 143. ACM, (2019)Multisensory Virtual Reality Exposure Therapy., , , , and . VR, page 769-770. IEEE Computer Society, (2018)FaceHaptics: Robot Arm based Versatile Facial Haptics for Immersive Environments., , , , , and . CHI, page 1-14. ACM, (2020)Comparing Non-Visual and Visual Guidance Methods for Narrow Field of View Augmented Reality Displays., , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (12): 3389-3401 (2020)