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Parallelisierung von Traverser-Operationen in Datenflussnetzen

, and . Virtuelle und Erweiterte Realität, 6. Workshop of the GI VR & AR special interest group, page 73-89. Shaker Verlag, (2009)

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Develop your strengths by gaming: Towards an inventory of gamificationable skills, and . Proccedings der INFORMATIK 2013, 43. Jahrestagung der Gesellschaft für Informatik, Workshop Virtuelle Welten und Gamification, (2013)Breaking Bad Behaviours: A New Tool for Learning Classroom Management using Virtual Reality, , , , , and . Frontiers in ICT, (2016)Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief., , , , and . VS-GAMES, page 1-4. IEEE, (2019)VR-Assisted vs Video-Assisted Teacher Training, , , , , and . Proceedings of the 25th IEEE Virtual Reality conference (VR '18), page 625-626. IEEE, (2018)Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach., and . Frontiers Virtual Real., (2022)IT-Supported request management for clinical radiology: Analyzing Requirements through Contextual Interviews., , , , and . MuC, page 120-124. ACM, (2021)Evaluating scala, actors, & ontologies for intelligent realtime interactive systems., , , and . Proceedings of the 18th ACM symposium on Virtual reality software and technology, page 153--160. ACM, (2012)Avatar Anthropomorphism and Acrophobia, , , and . Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology, page 315--316. New York, NY, USA, ACM, (2016)Inter- und Transkulturelles Lernen in Virtual Reality - Ein Seminarkonzept für die Lehrkräfteausbildung im Fach Englisch, , , , and . In: Söbke, H. & Weise, M. (Hrsg.), Wettbewerbsband AVRiL 2021, (2021)What You See is What You Get: Channel Dominance in the Decoding of Affective Nonverbal Behavior Displayed by Avatars, , , , , and . Presentation at the 66th Annual Conference of the International Communication Association (ICA), June 9-13 2016, Fukuoka, Japan, (2016)