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Multi-User Motion Matching Interaction for Interactive Television using Smartwatches., , , и . TVX (Adjunct), стр. 67-68. ACM, (2017)AmbiGaze: Direct Control of Ambient Devices by Gaze., , , , и . Conference on Designing Interactive Systems, стр. 812-817. ACM, (2016)Motion Correlation: Selecting Objects by Matching Their Movement., , , , , и . ACM Trans. Comput. Hum. Interact., 24 (3): 22:1-22:35 (2017)Catering for Students' Well-being during COVID-19 Social Distancing: a Case Study from a University Campus., , , , , , и . GoodIT, стр. 146-153. ACM, (2022)Designing tangible interaction for embodied facilitation.. TEI, стр. 395-396. ACM, (2012)Orbits: enabling gaze interaction in smart watches using moving targets., , , и . UbiComp/ISWC Adjunct, стр. 419-422. ACM, (2015)StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality., , , , , и . ETRA Adjunct, стр. 14:1-14:5. ACM, (2020)Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality., , , , , , , и . CHI, стр. 17:1-17:20. ACM, (2022)Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy., , , , , , , , , и . GoodIT, стр. 145-150. ACM, (2021)Wattom: Ambient Eco-feedback with Mid-air Input., , , , и . exp.at, стр. 12-15. IEEE, (2019)