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Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality.

, , , , , , , and . CHI, page 17:1-17:20. ACM, (2022)

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Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments., , and . MUM, page 480-482. ACM, (2023)Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality., , , , , , , and . CHI, page 17:1-17:20. ACM, (2022)ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic., , , , and . AutomotiveUI, page 178-190. ACM, (2023)Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities., , and . ISMAR, page 528-537. IEEE, (2022)SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality., , and . Conference on Designing Interactive Systems, page 275-282. ACM, (2021)The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects., , and . XR@ISS, volume 2779 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality., and . SUI, page 4:1-4:5. ACM, (2019)How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels., , , , and . AVI, page 23:1-23:5. ACM, (2024)AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality., , and . SUI, page 20:1-20:2. ACM, (2022)Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration., , , , , , , and . VR Workshops, page 264-270. IEEE, (2021)